Introduction
New features consolidated
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1. Nuke 10 New Features
RayRender: Basic setup
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RayRender: Working with AOVs
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RayRender: Workflow
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SmartVector toolset: Basic setup
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SmartVector toolset: Paint workflow
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SmartVector toolset: Working with multiple segments
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Chromakeyer node: Basic setup
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Chromakeyer node: Refining the key
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Chromakeyer node: Spill suppression
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2. Nuke 9 New Features
Creating a flipbook
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Capturing the viewer contents
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Adding drop shadows to text
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Using the Look feature
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The Node tab features
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The new motion estimation
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3. Nuke 8 New Features
The Pixel Analyzer
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Adding text
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Using the color picker
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The new EXR 2 file features
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About filters
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The Maintain Luminance feature
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Accessing the context-sensitive help
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Using the ParticleCache node
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How to do wireframe renders
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MatchGrade node: Extracting grade information
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MatchGrade node: Matching two clips
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CameraTracker: Solving still photos
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CameraTracker: Cleaning up the solve
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Editing geometry with the EditGeo node
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4. Nuke 7 New Features
ZDefocus: Setting the depth of field
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ZDefocus: Adding a bokeh
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ZDefocus: Changing the bokeh appearance
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ZDefocus: Adding filter inputs
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SplineWarp: Drawing and connecting splines
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SplineWarp: Creating a warp
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SplineWarp: Setting boundary splines
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SplineWarp: Creating a morph
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SplineWarp: Refining the morph animation
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Deep compositing: Introduction to deep compositing
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Deep compositing: Editing deep images
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Deep compositing: Deep compositing nodes
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How to generate motion vectors
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Editing clips together with the TimeClip node
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Alembic geometry: Importing Alembic geometry
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Alembic geometry: Selecting geometry with the Scenegraph
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Alembic geometry: Exporting Alembic geometry
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PointCloudGenerator: Creating dense point clouds
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PointCloudGenerator: Setting keyframes
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PointCloudGenerator: Post-filtering and grouping
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DepthGenerator: Creating depth passes
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DepthGenerator: Refining the depth data
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DepthToPoints: Creating a point cloud from a depth channel
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DepthToPosition: Creating a position pass from a depth channel
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Converting a point in screen space to a 3D point
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Displacement node: Basic workflow
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Displacement node: Adjusting tessellation
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Shifting the timing of an entire node tree
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Shadow casting: Basic setup
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Shadow casting: Semitransparent shadows
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Relighting a CGI render with the normal pass
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5. Nuke 6.3 New Features
Particle system: Creating particles
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Reconcile3D node: Basic setup
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Reconcile3D node: Camera tracking
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PointsTo3D node: Corner pin
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PointsTo3D node: Demo
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PointsTo3D node: Using the PointsTo3D node
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Working with the GeoSelect node
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Working with the AudioRead node
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Particles: Emitter node
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Particles: Creating particles
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Particles: Adding emitters
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Particles: Influencing particles with forces
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Particles: Making particles bounce
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Particles: Affecting the appearance of particles
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Particles: Adding streaks with the ParticleSpawn node
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Particles: Setting streak attributes
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Particles: New ParticleBounce feature
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6. Nuke 6 New Features
Keylight: A basic key and composite
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Keylight: Refining the key
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Keylight: Screen matte controls
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Keylight: Cropping the backing region
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Keylight: Holdout mattes and garbage mattes
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Keylight: Adjusting the Tuning menu
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Keylight: Adjusting alpha and despill bias
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Keylight: Refining edge despill
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Keylight: Multipass keying
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Keylight: Color correcting the foreground
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Utlimatte: A basic key and composite
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Utlimatte: Refining the key
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Utlimatte: Adjusting density and shadows
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Utlimatte: Spill suppression
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Creating groups
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Converting a group to a gizmo
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Ex_Files_Nuke_New_Features_Consolidated.zip
(891.3 MB)