Introduction
                                    
                                        Essential technical aspects of animation
                                            
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                                1. Animating on Paper
                                    
                                        Frame rates, X-sheets, and paper
                                            
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                                        Frame rates and logistics
                                            
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                                        Animating on paper
                                            
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                                        Drawings, frames, and exposures
                                            
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                                        Timing charts vs. tweening
                                            
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                                        Straight ahead animation
                                            
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                                        Pose-to-pose animation
                                            
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                                        Model sheets
                                            
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                                        Color models
                                            
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                                        From rough drawings to cleanup
                                            
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                                        Cell painting to DIP (digital ink and paint)
                                            
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                                2. Camera and Technical
                                    
                                        Aspect ratios
                                            
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                                        Perspective: Introduction
                                            
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                                        Perspective: Intermediate
                                            
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                                        Long shot, medium, and close-up
                                            
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                                        Pans, trucks, and zooms
                                            
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                                        Fades, dissolves, and cuts
                                            
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                                        Cheating orbits
                                            
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                                        When to start a pan
                                            
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                                        Strobing
                                            
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                                        Lighting scenes
                                            
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                                        Cheating depth with color and tone
                                            
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                                        Cheating depth of field with blurs
                                            
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                                        Cheating depth with motion
                                            
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                                3. Production Tips
                                    
                                        Sweatbox notes
                                            
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                                        Drawing budget
                                            
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                                        Staging: Introduction
                                            
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                                        Staging: Advanced
                                            
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                                        Line of action
                                            
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                                        Layout poses
                                            
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                                        Concise naming
                                            
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                                        Do easy scenes first
                                            
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                                        Remember your ABC
                                            
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                                        Puppets and gestures
                                            
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                                        Puppets and arcs
                                            
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                                        Dos and don'ts
                                            
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