Introduction
Essential technical aspects of animation
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1. Animating on Paper
Frame rates, X-sheets, and paper
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Frame rates and logistics
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Animating on paper
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Drawings, frames, and exposures
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Timing charts vs. tweening
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Straight ahead animation
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Pose-to-pose animation
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Model sheets
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Color models
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From rough drawings to cleanup
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Cell painting to DIP (digital ink and paint)
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2. Camera and Technical
Aspect ratios
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Perspective: Introduction
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Perspective: Intermediate
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Long shot, medium, and close-up
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Pans, trucks, and zooms
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Fades, dissolves, and cuts
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Cheating orbits
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When to start a pan
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Strobing
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Lighting scenes
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Cheating depth with color and tone
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Cheating depth of field with blurs
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Cheating depth with motion
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3. Production Tips
Sweatbox notes
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Drawing budget
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Staging: Introduction
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Staging: Advanced
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Line of action
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Layout poses
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Concise naming
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Do easy scenes first
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Remember your ABC
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Puppets and gestures
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Puppets and arcs
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Dos and don'ts
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