Introduction
Get started with Nuke
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1. The Nuke Interface
Tour of the interface
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Use the Viewer: Part 1
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Use the Viewer: Part 2
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The Viewer playback controls
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The Timeline
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Project settings
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Build node trees
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Work with Properties panels
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Adjust node parameters
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Keyframe animation
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The Dope Sheet
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The Curve Editor
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A workflow demonstration: Part 1
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A workflow demonstration: Part 2
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2. 2D Compositing
An introduction to channels
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2D Viewer wipe controls
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Transform images
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Corner pinning
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Reformat images
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Color correcting
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The Roto node: Part 1
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The Roto node: Part 2
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Rotoscoping
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Rotoscoping: Part 2
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Rotoscoping: Part 3
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Mask operations
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Change clip timing
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Merge images
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Composite multipass CGI
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ChromaKeyer basics
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Tracking basics
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3. 3D Compositing
Overview of 3D compositing
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The 3D Viewer
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Built-in geometric primitives
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Lights
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Cameras
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Learn how to make a 3D scene
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Transform geometry
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The Phong shader
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Material properties
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Project textures: Part 1
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Project textures: Part 2
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Camera projection
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Deform geometry
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Render 3D scenes: Part 1
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Render 3D scenes: Part 2
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Ex_Files_Nuke_Essential_Training.zip
(281.1 MB)