Introduction
Welcome
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Exercise files
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1. Fundamentals
Exploring collision geometry types
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Overview of constraints
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2. Rigid Body Dynamics
Process overview
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Source assets
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Create simulation with shell and ground
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Create collision geometry for shell
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Create collision geometry for ground
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Add base into simulation
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Create collision geometry for base
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Add frame into simulation
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Add crates to simulation
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Add cans to simulation
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Tweak sim and constraint parameters
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Modify attributes on shell constraints
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Modify attributes on frame constraints
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Apply simulation to full-resolution shell
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Apply simulation to full-resolution geometry
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Run simulation and create flipbook
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Combine results and export alembic
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3. Soft Body Dynamics
Process overview
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Create FEM simulation
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Create a point deform system
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Run and cache FEM simulation
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Prep edge geo for wire sim
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Create tentacle geo
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Create tentacle sim
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Create volume noise for wire sim
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Add volume advection to wire sim
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Create wires from arm geo
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Add arm wires to wire sim
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Combine and export wire sim
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Create tentacle geo from wires
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Wire deform arm geo with wires
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Ray arm geo to body geo
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Combine elements and export alembic
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4. Building an HDA
Scene overview
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Create subnet and make paths relative
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Promote parameters and build UI
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Export HDA
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Open HDA in Maya
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Open HDA in C4D
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Ex_Files_Houdini_Dynamics.zip
(451.4 MB)