Introduction
Welcome
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What you should know
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Exercise files
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1. UV Mapping Basics
What are UVW coordinates?
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UVW maps and scale
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Setting up a UV view
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Displaying viewport maps correctly
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Working with the UV Unwrap node
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Testing UVs with the UV Quick Shade node
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How to reset UVs (attribute delete)
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2. UV Texture and Project Options
Choosing a texture type
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Mapping NURBS and Bézier surfaces
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Scale offset and angle
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UV Project node
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3. UV Seams, Pelt, and Flatten
Making UV seams
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Using groups to store UV seam selections
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Adding to already created UV groups
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Using seams with pelt mapping
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Using seams with the UV Flatten node
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The UV Layout node
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4. The UV Edit Node
UV selection and manipulation
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Sewing shared points
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Soft selection
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5. Game Development Tool Kit
Downloading the tool kit
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Using auto-generated UVs
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UV Stacker
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Ex_Files_Mastering_UVW_Mapping_Houdini_16_5.zip
(93.8 MB)