Introduction
Welcome
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Using the exercise files
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1. Viewport Tips and Tricks
Hiding the ViewCube
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Saving a solid background template scene
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Restoring camera framing with Undo
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Setting Field of View
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Navigating in Walkthrough mode
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Isolating surfaces with Viewport Clipping
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Analyzing a Camera frame with 2D Pan and Zoom
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2. Working with Cameras
Displaying Cameras larger in the view
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Manipulating Physical Target Distance
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Choosing Safe Frames options
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Offsetting the frame with Lens Shift
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Locking transforms in the Hierarchy panel
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3. Rigging and Animation
Recognizing camera animation issues
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Rotation in the Gimbal coordinate system
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Choosing rotation order
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Rigging a camera for animation
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Keyframing a truck or tracking shot
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Keyframing pan rotation
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Keyframing a camera dolly
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Keyframing a zoom with Field of View
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4. Compound Camera Animation
Keyframing a track-pan
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Keyframing a pedestal-tilt
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Rigging and animating a crane shot
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Rigging for a Path walkthrough
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Animating a walkthrough on a path
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Keying rotations on a path
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Animating on an arc
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5. Special Effects
Rendering isometric views
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Defining physical sensor size
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Rendering motion blur
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Rendering bokeh with Depth of Field
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Ex_Files_3dsMax_Cinematography.zip
(388.3 MB)