Introduction
Welcome
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Using the exercise files
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1. Material Editor Tips and Tricks
Using preview windows
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Setting Material Editor options
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Creating multiple view tabs
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Storing materials in sample slots
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Lay Out and Select commands
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Understanding XRefs and materials
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Display Map Output Selector nodes
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2. Hard Surface Materials
Rendering the Physical Material
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Balancing reflections with Roughness
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Adjusting Metalness and Reflection Color
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Using Index of Refraction (IOR) to control reflectance
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Setting a custom reflectance function
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Stretching highlights with Anisotropy
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Mapping the bump channel
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Adding a clear coat
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3. Ray Tracing Techniques
Controlling physical transparency
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Tinting with Transparency Depth
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Backlighting with thin-walled translucency
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Sub-surface scattering for physical translucency
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Light emission from a surface
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4. Building Shading Networks
Future-proofing material presets
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Layering and masking with a composite map
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Color adjustment with a color correction map
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Preparing for texture baking
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Materials for texture baking
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Baking maps with Render to Texture
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Rasterizing textures with Render Map
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RGB curves adjustment with an output map
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5. Advanced Mapping
Mapping a gradient ramp
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Procedural mapping with Substance
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Simulating relief detail with Normal Bump
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Deforming surfaces with Displacement
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Combining maps with RGB Multiply
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Ex_Files_3ds_Max_Advanced_Materials.zip
(67.4 MB)