Introduction
Learning Substance Painter
()
What to know
()
Exercise files
()
1. Creating a Project
Creating a project and importing the mesh
()
Navigating the views
()
Understanding texture sets and settings
()
Understanding display settings
()
Setting up a shader
()
Importing content
()
2. Baking Textures
Baking the maps for the project
()
Using Match By Mesh Name
()
Fixing overlapping UVs
()
Fixing ambient occlusion (AO) using Clone Brush
()
3. Creating a Metal Material
Creating the base material
()
Adding scratches to the roughness
()
Creating edge wear
()
Creating and applying a Smart Material
()
4. Texturing the Body
Creating the base and rust material
()
Masking the rust with effects and generators
()
Instancing the material
()
Refining the rust on the bucket
()
Finishing the bucket
()
Texturing the back
()
Adding a second painted material
()
Continuing to apply materials
()
Mirroring details
()
Painting bolts
()
Improving the metal
()
5. Texturing the Tires and Cabin
Creating the rubber
()
Texturing the rims
()
Texturing the cabin inside
()
Texturing the windshield
()
6. Applying Decal Textures and Overall Dirt
Texturing the lights
()
Using the UV projection manipulator
()
Creating the dirt material
()
7. Exporting and Using Textures
Using export configurations
()
Rendering in Iray
()
Ex_Files_Substance_Painter_2018_EssT.zip
(1.7 GB)