Introduction
Intro
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What you should know
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Resources files
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1. Tools and Techniques: Overview
DynaMesh, Sculptris
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ZRemesher and subdivisions
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Primitives
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ZModeler and dynamic subdivision
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Live Booleans
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2. Minimal Design and Simple Geometry
Bottle/vase base mesh
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Bottle/vase design and polish
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Dispenser base mesh
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Dispenser polish
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Speaker base mesh
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Speaker details and polish
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3. Working with Organic Shapes and Multiple Objects
Planing the modeling of a chair
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Blocking the base
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Blocking the armrest and legs
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Shaping and tweaking silhouette
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Booleans and padding
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Details and final tweaks
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Booleans mesn and polygrouping
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4. Intro to KeyShot 8
Keyshot overview and scene setup
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ZBrush to KeyShot
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Tweaking materials
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Lighting and rendering
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5. KeyShot Rendering
Setting up the lighting
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The fabric material
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Render settings and render the image
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6. KeyShot Advanced Tips
Applying logos and textures (speaker)
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Labels materials
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Custom HDR lighting
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Ex_Files_ZBrush_Product_Prototyping.zip
(219.0 MB)