Introduction
Introduction
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Exercise files
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1. Model Preparation
Best practices for UVs and texel density
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Material assignment
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Using vertex color to prepare ID map
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2. The Substance Painter Interface
Creating a project
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Navigating the 3D/2D views
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General UI overview
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Understanding display settings
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Setting up a shader
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Working with texture set settings
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3. Working with the Shelf
Importing resources
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Saving filters and creating a sub-shelf
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4. Baking Maps
Using the integrated bakers
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5. Applying Materials
Working with fill layers
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Painting layer masks
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Applying materials using Color Selection
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Applying additional materials
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Creating new materials using fill layers
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Duplicating layers
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6. Modifying Channels
Using procedurals to modulate roughness
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Creating a complex mask and Smart Material
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7. Using the Transform Tools, Projection Modes, and Anchors
Using planar projection to place a logo
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Working with layer blend modes
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Adding a bitmap texture to a layer
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Creating a logo with height and anchors
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8. Using the Painting Tools
Understanding brush properties
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Creating a custom brush tool
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Using symmetry to paint
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Using stencils
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Using a text alpha
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Using the Clone tool
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9. Working with Layer Effects
Applying filters
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Using Generators to create wear
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Adding an overall dust layer with Position maps
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10. Rendering and Exporting Textures
Rendering using Iray
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Working with export configurations
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Using Substance Painter maps in Adobe Dimension
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Ex_Files_Substance_Painter_2019_EssT.zip
(525.0 MB)