Introduction
Photorealistic techniques
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1. Project Setup
New project workflows
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Organizing with folders and base layers
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Baking mesh maps
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Using color ID masks
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Viewport setup
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2. Using Smart Materials
Using existing materials
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Augmenting smart materials
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Blending multiple materials together
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3. Creating the Details
Custom normal and height detail
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Adding realistic roughness maps
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Using generators
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Adding decals
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Utilizing symmetry
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4. Painting by Hand
Adding subtle details
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Using particle brushes to good effect
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Exporting for real-time use
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Ex_Files_Substance_Painter_Photorealistic.zip
(1.9 GB)