1. Becoming Familiar with the Application
Menus and preference settings
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Viewports and how they work
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Using the Explorer pane
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Navigating and understanding the library
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Accessing and changing properties
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Making good use of the Scene menu
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Using the Materials Menu wisely
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Camera and rendering options
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How to make environment and lighting changes
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2. Substance Graphs and How to Use Them
What are packages and graphs?
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How to use Atomic Nodes efficiently
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Adjusting and working with node connections
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Important Quick Access Toolbar functionality
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3. Baking Maps to Improve Texture Creation
Discussing mesh preparation prior to import
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Importing meshes and maps into designer
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Elements, Output, and Values sections of the bake dialogue
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Bakers render list and parameters
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4. Texturing a Mesh with Atomic Nodes
Color to mask
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Color
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Blend
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Grunge maps
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Gradient map
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Normal
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Base material
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Dirt generator
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Metal edgeware
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5. Building Materials with Atomic Nodes
Tile Generator: Start of new material
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Warp
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Crop Grayscale
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Shape Splatter
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Shape Splatter to mask
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Ambient Occlusion
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Curve
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Normal to height HQ
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Water level
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6. Getting the Most Out of Published Substances
How to expose useful parameters
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Organizing exposed parameters for ease of use
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Exporting and importing packages from Designer
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Ex_Files_Substance_Designer_2020_EssT.zip
(147.8 MB)