Introduction
Create an animated character in Blender 2.9
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What you need to know
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Importing reference images
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1. Modeling the Character
Beginning the Loop mask
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Completing the Loop mask
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Pulling the face into 3D
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Adjusting the face and adding the eyes
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Extruding the forehead and top of head
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Creating the back and side of the head
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Extruding the neck
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Creating the ears
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Creating the inner mouth
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Adjusting the lips and extruding the tongue
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Beginning the gums
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Modeling the top teeth
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Finishing the teeth
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Extruding the torso
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Modeling the legs
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Creating the arms
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Creating a finger
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Extruding the hand
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Connecting the thumb
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Extruding the foot
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Finishing the feet
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2. Modeling the Clothes
Creating the shirt
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Modeling the shorts
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Beginning the shoes
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Continuing the shoes
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Finishing the shoe
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Creating the shoelaces
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Sculpting the socks
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3. UV Mapping
Preparing the model for UV mapping
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UV mapping the shirt
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UV mapping the clothes
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UV mapping the legs and arms
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UV mapping the head
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Organizing the UV map
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UV mapping the eyes and teeth
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4. Materials and Textures
Establishing the materials
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Beginning the color map
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Working on the color map
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Generating a normal map in Krita
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Texturing the eyes
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Beginning to texture paint
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Texture painting the skin details
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Painting the freckles
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Painting the shirts stripes
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5. Creating Hair
Beginning the character's hair
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Texturing the hair
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Cutting and combing the hair
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Creating the eyebrows
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6. Rigging the Character
Placing the joints of the rig
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Adjusting the finger joints
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Placing the joints of the face
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Continuing the face joints
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Modeling the eyelids
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Arranging the joints of the eyelids
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Completing the MetaRig
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Adjusting alignment of the rig
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Rig layers and control objects
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Modifying the control objects
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Binding the rig
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Parenting the eyes, hair, and teeth
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Adjusting the character weights
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Assigning weights to the leg
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Finishing the leg weights
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Adjusting the torso weights
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Assigning weights for the fingers
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Assigning weights for the arm
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Adjusting the weights of the face
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Creating a shape key for eye blinks
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Testing the rig
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7. Animating the Character
Setting up the interface for animation
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Beginning the contact poses
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Continuing the contact positions
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More contact positions
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Ups, downs, and planting the feet
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Working on the feet
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Arms, fingers, shoulders, and head
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Animating the wave
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Creating a FaceCam and eye blinks
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Beginning the lip-sync animation
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Continuing with lip-sync animation
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Creating a test render
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Making final adjustments
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Using the graph editor
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Fixing the weights of the shorts
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Adding music and sound FX
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Rendering the final animation
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Conclusion
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Ex_Files_Create_an_Animated_Character_Blender_2_9.zip
(2.0 GB)