Introduction
3D architectural projects using cinematic camera techniques
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What you should know
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Working with the exercise files
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Notes on the 3ds Max assets
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1. Developing the Story
Telling a story
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Storytelling with images
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Storytelling with motion
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The importance of storyboards
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Creating animatics
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2. Cameras and Placement
Camera placement
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Composing with the rule of thirds
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Lenses and perspective control
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Using clipping planes
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Focus and depth of field
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3. Animating Cameras
Basic camera moves
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Manipulating cameras properly
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Camera rigging for linear motion
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Camera setup for rotation
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Animating camera rotation
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Creating complex camera moves
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Animating cameras using targets
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Moving cameras along paths
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Working with complex paths
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Creating a boom rig
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4. Finalizing
Creating motion previews
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Editing motion
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Final output
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Ex_Files_3ds_Max_3D_Camera_Techniques_for_Arch_Viz.zip
(332.2 MB)