Introduction
Quick start in 3ds Max 2022
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Using the exercise files
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1. First Steps
Setting preferences
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Creating and transforming objects
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Viewport navigation
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2. Modeling
Parametric modeling with the modifier stack
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Curve modeling with shapes and splines
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Polygon mesh modeling with Editable Poly
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3. Materials and Lighting
Exploring the Slate Material Editor
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Mapping UVW coordinates
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Creating photometric lights
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4. Camera and Animation
Creating a physical camera
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Animating with Auto Key and Set Key
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Editing function curves in the Curve Editor
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Rendering an image sequence
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Ex_Files_3ds_Max_2022_Quick_Start.zip
(106.4 MB)