Introduction
Creating composites using V-Ray in 3ds Max
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Software versions used in this course
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The 3ds Max project structure
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Gamma and units setup
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A word about HDRIs
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1. Rendering for Compositing
Why use a compositing workflow?
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Mattes, masks, and alpha channels
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Render elements explained
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Making a pipeline decision
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The render elements UI and workflow
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The render element parameters rollout
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Output options, part 1
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Output options, part 2
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The importance of bit depth in compositing
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2. An Introduction to State Sets
State Sets explained
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The State Sets toolbar UI
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State Sets dialogue UI
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Basic State Sets workflow
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Using State Sets for rendering in passes, part 1
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Using State Sets for rendering in passes, part 2
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Using State Sets for flexibility
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3. Working with the Beauty Pass Elements
Lighting
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Global Illumination
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Reflection and specular
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Refraction and SSS
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Final render settings
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Recreating the beauty pass
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Adding in some tweaks
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4. A Deeper Dive into Render Elements
Material, object, and render IDs
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MultiMatte
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Cryptomatte
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Using the Render Mask tool
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Extra texture
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Using RE mattes in Photoshop
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Z-Depth
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Velocity
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VRayLightSelect
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Sample rate
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Denoiser
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5. Project: Working with an Animated Sequence
Breaking down the shot
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Tweaking render element parameters
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Rendering out
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Getting footage into After Effects
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6. Compositing in After Effects
Tweaking the lighting
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Color correcting the petals
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Adding a depth-of-field effect
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Applying motion blur to the shot
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Final tweaks and rendering out
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Ex_Files_3ds_Max_Rendering_Compositing_V-Ray_Next.zip
(3.0 GB)