Introduction
Introducing 3ds Max 2022
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Using the exercise files
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1. Getting Started
Choosing a workspace
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Setting preferences
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Using project folders
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2. 3ds Max Interface
Getting familiar with the interface
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Customizing a workspace
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Customizing background and grid colors
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Creating primitives with keyboard entry
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Creating primitives interactively with the mouse
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Position objects with Select and Move
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Rotate and scale objects
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Navigating in viewports
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Orbit and viewport Undo
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Saving time with keyboard shortcut hotkeys
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Customizing hotkeys
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Choosing viewport shading modes
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Advanced viewport settings and presets
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Configuring viewport layouts
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3. Scene Layout
Specifying display units
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Specifying system units
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Defining the home grid
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Saving a maxstart.max template scene
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Merging scenes
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Duplicating object instances with Array
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Clone objects with transforms
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Introducing snap
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Precision transforms with Grid Snap
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Outlining object names with Scene Explorer
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Collecting objects in groups
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Managing display layers
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Controlling object and layer display properties
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Understanding XRef external references
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Creating an XRef record
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Moving objects in reference coordinate systems
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Rotating objects in reference coordinate systems
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Manipulating objects around a transform center
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Using Isolate Selection and Lock Selection
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Selecting in Window and Crossing modes
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4. Spline Modeling
Creating shapes
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Editing Bezier splines
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Setting shape detail with interpolation
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Modeling with the Extrude modifier
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Extruding along a path with the Sweep modifier
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Exporting paths from Adobe Illustrator
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Importing Illustrator paths to 3ds Max
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Adding a Bevel modifier
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Controlling level of detail for a Bevel modifier
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Modeling typography with TextPlus
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Manipulating and fine-tuning TextPlus
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5. Parametric Modeling
Deforming an object with a modifier
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Layering deformers in the modifier stack
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Defining polygon level of detail
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Passing a selection up the stack
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Understanding topology dependence
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Versioning and collapsing the stack
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6. Polygon Modeling
Preparing Boolean operands
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Combine volumes with Boolean compound object
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Adding edges with QuickSlice
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Adding edges with Cut
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Hardening polygon edges with the Smooth modifier
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Using the Modeling ribbon
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Simplifying geometry with Remove
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Branching with Editable Poly Extrude
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Detailing a mesh
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Rounding corners with Chamfer
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7. Subdivision Surface Modeling
Understanding subdivision surfaces
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Best practices for modeling subdivision surfaces
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Box modeling for subdivision surfaces
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Modeling with the Symmetry modifier
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Modeling curvature with Soft Selection
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Refining geometry with SwiftLoop
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Constraining sub-object transforms
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Correcting a seam with Align to View
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Sharpening corners with edge crease
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Baking subdivisions
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8. Camera Techniques
Creating a physical camera and target
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First-person camera navigation in viewports
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Enabling Safe Frames
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Setting resolution and aspect ratio in Render Setup
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Creating a free camera
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Rotating in Gimbal coordinate space
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Setting rotation axis order to emulate a tripod
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9. Lighting
Interactive production rendering
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Creating photometric lights
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Adjusting light intensity and color
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Setting exposure control
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Adjusting light shape
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Controlling spotlight parameters
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Using the light explorer
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Illuminating with an environment color
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Illuminating with an HDRI environment
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Separating environment from background
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Creating a sun and sky
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10. Materials
Using the Slate Material Editor
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Assigning materials to objects
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Managing scene materials
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Managing sample slots
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Saving a material library
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Physical material color and roughness
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Physical material reflection parameters
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Controlling viewport material shading
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Controlling material sample size
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Creating a 3D procedural map
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Art directing 3D map parameters
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Mapping bitmap image files
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Projecting UVs with UVW Map
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Using Real-World Map Size
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Restoring links with Asset Tracking
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11. Animation
Understanding hierarchies
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Moving pivot points
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Rotating pivot points
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Prioritizing rotation axes
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Linking objects
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Locking transforms
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Correcting and avoiding scale issues
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Choosing frame rate and playback speed
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Choosing the active time segment
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Creating keyframes in Auto Key mode
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Creating keyframes in Set Key mode
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Editing keyframes in the Track Bar timeline
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Editing keyframes in the Dope Sheet
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Editing keyframes in the Curve Editor
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Editing interpolation in the Curve Editor
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Manipulating tangents in the Curve Editor
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Editing a trajectory with a motion path
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12. Rendering
Choosing a renderer
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Choosing Quicksilver render options
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Rendering an image sequence
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Playing an image sequence with the RAM Player
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Tonemapping a high dynamic range rendering
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