Introduction
Welcome
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Using the exercise files
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Updating the MAXtoA plugin
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1. Concepts
Course prerequisites
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Introducing Arnold
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Arnold rendering concepts
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2. Processing and Interactivity
Setting 3ds Max preferences
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Creating a default template scene
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ActiveShade rendering
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Tuning sampling quality
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Controlling global illumination Ray Depth
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Preview materials with GPU rendering
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3. Environment Lighting
Image-based lighting with scene environment
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Image-based lighting with a skydome
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Daylighting with Arnold Physical Sky
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Using multiple Skydome lights
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Setting color temperature of an environment
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Improving light samples
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Using Environment Advanced mode
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4. Studio Lighting
Creating an Arnold Quad Light
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Setting Arnold Quad Light parameters
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Rendering self-illuminated surfaces
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Setting Arnold Properties for an object
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Improving skydome interiors with Portal mode
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Control distance intensity with a Light Decay filter
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Emulating sunlight with an Arnold distant light
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Creating an Arnold spot light
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Focusing Lens Radius for a collimated beam
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5. Materials and Maps
Creating an Arnold Standard Surface
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Base color and specular roughness
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Mapping material parameters
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Surface relief with bump mapping
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Rendering metallic surfaces with metalness
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Mapping opacity
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Refracting light with transmission
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Shading with ambient occlusion
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Building an Arnold shading network
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6. Rendering
Test rendering with the utility map
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Mesh subdivision with Arnold Properties
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Render adaptive displacement
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Optimize subdivision with frustum culling
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Control displacement with Arnold Properties
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Panorama rendering with a spherical camera
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Ex_Files_3ds_Max_Rendering_with_Arnold.zip
(412.3 MB)