Introduction
Rendering with V-Ray 5
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Software versions and exercise files
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Working with 3ds Max projects
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Fixing asset linking problems
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Gamma and unit settings
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1. V-Ray 5.1
Introduction and software versions used
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Chaos Cosmos asset library
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VFB: Pixel-perfect masks
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Mat updates: Fog and translucency
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Material override updates
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Progressive caustics mode
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VFB: Separate render channels improvements
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The new V-Ray camera lister
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Multiple additive dome lights
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The Intel denoiser
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Render elements: Coat and sheen
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Render elements: Ambient occlusion
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2. New and Updated: V-Ray 5 Highlights
New Frame Buffer overview
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Light mixing: Part 1
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Light mixing: Part 2
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Color correction and layered compositing
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Using the History tool
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Interactive lens effects
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Asset Browser and Material Library
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Material presets and previews
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Coat and sheen layers
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UVWRandomizer map
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Light Path Expressions workflow
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ACES primer
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Native ACEScg support
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3. V-Ray in 3ds Max Primer
V-Ray workflow options
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V-Ray in the 3ds Max UI
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The V-Ray Toolbar
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Outputting images
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4. Lighting Scenes with V-Ray
Overview of V-Ray lighting tools
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Understanding GI in V-Ray
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GI engine: Brute Force
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GI engine: IM and LC
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Working with Plane and Disc lights
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The V-Ray Sun and Sky
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IES light
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Dome
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Mesh light
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The V-Ray Light material
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The GI environment control
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5. Working with V-Ray Materials
Introduction to materials in V-Ray
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The V-Ray material
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Metal and rough workflow in V-Ray
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The alSurface material
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Car Paint version 2
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The Hair material
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The Override material
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The VRmat material
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The SSS2 material: Part 1
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The SSS2 material: Part 2
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MDL materials
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6. Utilizing V-Ray Map Types
VRmat
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The V-Ray Bitmap (formerly V-Ray HDRI)
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V-Ray Dirt
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V-Ray Triplanar texture
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V-Ray Multi Sub texture
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V-Ray normal map
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Edges texture
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Color map
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Curvature
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7. V-Ray Quality-Control Tools
Image sampling
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Using the progressive sampling engine
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Working with bucket sampling
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The sampling rate element
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Using the Denoiser
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Fixing super bright sampling problems
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Resumable rendering
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V-Ray IPR modes: Part 1
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V-Ray IPR modes: Part 2
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8. V-Ray Physical Camera Model
Physical Camera setup
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Physical Camera controls
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Point and shoot controls
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Creating a motion blur effect
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Depth of field
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Controlling exposure
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Using exposure values in V-Ray
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Perspective correction
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Rendering panoramas
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9. Useful Extras
V-Ray Fur
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Caustics
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Lighting analysis
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Drag and drop assets
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Proxies
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Instancer
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Aerial Perspective effect
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Ex_Files_VRay_5_for_3ds_Max_EssT_2021.zip
(1.1 GB)