Introduction
Shoe design from model to completion
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1. Prototyping
Importing sketches and creating backdrops
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Blocking out the main shoe shape
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Refining the main shape
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Sculpting the form of the main shoe
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Blocking out the sole
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Finalizing the forms
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UV mapping the prototype meshes
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Projection painting the shoe and the sole
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Prototype rendering: Using cel shading
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2. Modeling the Sole
Planning the topology
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Retopologizing the underside
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Retopologizing the sides
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Creating a procedural bevel
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Converting to subD and hardening edges
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Creating the hole
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Assigning materials
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3. Modeling the Main Shape
Retopology
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Creating the sleeves
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Thickening
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Modeling the tongue
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4. Modeling the Panels
Scene organization
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Toe panel
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Heel panel
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Side panels
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5. Modeling the Lace Holders
Creating the basic lace holder
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Duplicating the shape
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Extruding the lace holder
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Creating the eyelets
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Duplicating the eyelets
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Creating the loops that connect the eyelets to the bottom laces
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6. Modeling the Laces
Drawing the laces with the Pen tool and the Topology tool
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Bridging the gaps
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Modeling the ends
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Extruding the laces procedurally
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Editing the laces
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7. Modeling the Details
Creating the rear grip
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Creating the tongue grips
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Adding stitching detail
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Creating the crimped lace grips
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Duplicating the lace loops
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8. UV Mapping
UV mapping the sole
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UV mapping the main shape
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UV mapping the eyelets
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UV mapping the laces
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UV mapping the panels
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Ex_Files_Modo_Product_Viz.zip
(21.3 MB)