Introduction
Welcome
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What you should know before watching this course
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Using the exercise files
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1. System Setup
Why use V-Ray?
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Using recommended hardware
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Customizing the interface
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Installing V-Ray and DR Spawner
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Quick tour of the rendering interface
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2. Terminology and Strategy
Geeky definitions you should know
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Activating V-Ray and understanding its approach
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Critical quality settings
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The new physical camera vs. the old default camera
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3. Focus on Product Design
Mastering the keys to a great product rendering
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Learning from bad renderings
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Modeling tips for awesome renders
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4. Setting Up Your 3D Studio
Introduction to backdrop studio types
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Dave's Glow-Wall Studio
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Lighting settings and strategies
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Using the new Dome Light for image-based lighting (IBL)
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Camera settings and strategies
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5. Materials for Product Design
Exploring recommended material types
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Using the toon material for serious renders
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Creating text and logos with maps
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Creating text and logos with Dave's tips
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Digging deeper into materials
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6. Post-Processing
Using the video Frame Buffer
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Introducing alpha channels
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Making new backgrounds
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Generating a vignette "highlight" effect
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Creating depth of field
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7. Workflow Tips
Organizing your studio
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The real-time render engine
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Dave's random and useful tips and tricks
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Ex_Files_Rend_Rhino_VRay_ProdDes.zip
(437.8 MB)