Introduction
Welcome
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What you should know before watching this course
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Using the exercise files
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What is T-Splines?
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1. Going over the UI & Options
Setting up the Rhino interface
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Setting up the toolbar & dock
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The T-Splines options
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The dock
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Text viewport HUD
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2. Commands
Translate tool in T-Splines
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Rotate tool in T-Splines
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Scale tool in T-Splines
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Set pivot in T-Splines
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Selecting points (aka vertices) in T-Splines
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Selecting edges in T-Splines
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Selecting faces in T-Splines
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Select objects in T-Splines
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How to access the tools with hot keys
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Retopo snap in T-Splines
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Soft manipulation toggle in T-Splines
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3. Model Basic Designs
An overview of the T-Splines toolbar
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Converting meshes and NURBS to T-Splines
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Creating primitives in T-Splines
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How to use the pipe tool in T-Splines
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Using the append tool in T-Splines
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The loft command in T-Splines
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Smooth toggle in T-Splines
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Extrude in T-Splines
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Extrude line and edge from curve
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Symmetry options in T-Splines
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Symmetry tools in T-Splines
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Thicken in T-Splines
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Crease in T-Splines
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Insert point command in T-Splines
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Insert edge in T-Splines
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Subdivide in T-Splines
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Weld points in T-Splines
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Weld edge in T-Splines
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Bridge command in T-Splines
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Match surface in T-Splines
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Selection sets in T-Splines
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Flip normals in T-Splines
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Duplicate faces in T-Splines
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4. Building a Toy Plane (Demo)
Importing the image reference
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Building the body of the plane
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Establishing symmetry to the body
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Pulling the rear fins
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Pulling the wings
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Building the legs
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Bridging the legs
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Adding edges to the body
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Forming the engine propeller
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Forming the tires
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Converting the body to a NURB
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Splitting the body & engine
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Filleting the edges
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Building the engines
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Shaping the cockpit
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Working on the cockpit
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Ex_Files_Rhino_Intro_T_Splines.zip
(32.0 MB)