Introduction
Welcome
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Software versions used in this course
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What you should know before watching
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Using the exercise files
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Setting SketchUp preferences
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A word about HDRIs
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Gamma handling in V-Ray 3 for SketchUp
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V-Ray 3.6 Update Features
Introduction to 3.60.03 new features
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Software versions used and important information
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Viewport rendering
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Hybrid rendering
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UV tools
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V-Ray Color Picker
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V-Ray Scene (.vrscene) import
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Environment Fog
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V-Ray Mesh Viewer
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File Path Editor
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Improved denoiser
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Multimatte, part 1
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Multimatte, part 2
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1. Introduction to V-Ray
Finding V-Ray tools in the SketchUp UI
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The V-Ray for SketchUp toolbar
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The Lights and Objects toolbars
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V-Ray frame buffer overview
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V-Ray frame buffer history controls
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V-Ray render output options
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Working with interactive rendering
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2. Lighting the Place Up
V-Ray light types: Sunlight
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V-Ray light types: Rectangle
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V-Ray light types: Sphere
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V-Ray light types: Spot
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V-Ray light types: IES
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V-Ray light types: Omni
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V-Ray light types: Dome
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V-Ray light types: Mesh
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V-Ray light types: GI skylight
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3. Bouncing Light Around
Working with irradiance mapping, part 1
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Working with irradiance mapping, part 2
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Creating a light cache solution
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Using the brute force engine
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Rendering animations
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4. Working with the V-Ray Camera
Overview of the physical camera options
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A primer on exposure values (EVs)
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A closer look at the exposure controls
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Handling perspective correction
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Setting up a depth-of-field effect
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Working with the white balance controls
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5. It's a Material World
Using the Materials UI
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Introduction to V-Ray materials, part 1
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Introduction to V-Ray materials, part 2
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Introduction to V-Ray materials, part 3
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Creating diffuse surfaces
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Adding reflectivity
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Creating glass
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Making colored and frosted glass
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Creating a translucency effect
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Understanding color on the SSS material
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Tweaking the SSS effect
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A look at the hair material
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Using the car paint material
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The wrapper material
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The V-Ray material library
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Using VRmats
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6. V-Ray Map Types
Introduction to V-Ray map selection
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V-Ray map types: Bitmap
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V-Ray map types: Triplanar
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V-Ray map types: Composite
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V-Ray map types: Dirt
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V-Ray map types: MultiSub Tex
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7. The Quality Control Department
Image sampling explained
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The progressive sampler
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The bucket sampler
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Vlado's preferred approach to sampling
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8. Working with Render Elements
Render elements explained
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Pipeline decisions
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Render elements workflow and setup
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Outputting elements
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Compositing elements
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The Denoiser feature
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9. V-Ray FX Tools
Generating a caustic effect
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Stereoscopic 3D rendering
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VR made easy
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Using V-Ray objects: Fur
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Using V-Ray objects: Proxies
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Using V-Ray objects: The V-Ray clipper
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Working with displacement
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V-Ray scene export
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Adding aerial perspective
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Conclusion
What's next?
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Ex_Files_SketchUp_Render_V_Ray_3.zip
(2.0 GB)
Ex_Files_SketchUp_Render_V_Ray_3_Update.zip
(388.0 MB)