Introduction
Welcome
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What you should know before watching this course
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Using the exercise files
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Installing Alias Design
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1. Interface
Checking out the Alias interface
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Working within a project
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View and entity manipulation
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Snapping entities with the Pivot option
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The ViewCube and the Navigation bar
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Marking-menu custom shelves
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Hotkeys and the Menu Editor
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Let's get started
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Looking at layer basics
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Layer symmetry
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Layer management
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2. Curve Creation
Curve primitives: Circles and sweeps
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New curves: CV, Edit Point, and Sketch curves
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Blend curves
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Keypoint curves
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Snapping entities
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Moving control points
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The Hotbox interface (spacebar)
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Creating text
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3. Basic Surfaces
Surface primitives
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Planar surfaces
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Surface sweep extrude
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Multi-Surface Draft
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Bevel and Skin
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Surface Revolve
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Mono-rail sweep surfaces
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Bi-rail sweep surfaces
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Additional notes on sweeps
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Tube Flange: Center Radius
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Tube Flange: Tangent Offset
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Tubular Offset
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Fillet Flange
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Simple fillet
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Freeform Blend
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Profile Blend
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Ball corners (round)
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4. Construction Aids
Using the History view
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The Object Lister
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The Information window
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Reference vectors
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Construction planes
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5. Modifying Geometry
Symmetrical modeling
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Extending curves and surfaces
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Flatten (planarize) a basic curve
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Flatten hulls onto planes
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6. Move, Scale, Flip, or Rotate
Moving geometry
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Scale and Non-Proportional Scale
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Rotating geometry
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Reflecting or flipping objects
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3D placement
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3D placement with multiple copies
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7. Edit Objects
Increasing the complexity of curves
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Increasing the complexity of surfaces
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Trimming curves
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Trimming surfaces
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Reverse the direction of a curve or surface
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Making an object closed
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8. Cut, Trim, and Offset
Offset entities
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Intersecting planes and surfaces
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Create curves on a surface
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9. Create Copies of Objects
Duplicating objects
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Rebuilding curves
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Rebuilding surfaces
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Copy and paste options
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Exporting data
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Exporting to rapid prototype
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10. Align, Combine, and Split Objects
Aligning curves
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Aligning surfaces
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Joining two curves
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Split or detach entities
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Stretch a curve
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11. Evaluate Geometry
Analyze curve problems
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Annotations and measurements
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Creating cross-sections
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Evaluating curve continuity
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Evaluating surface continuity
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Measuring deviation between two objects
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12. Shading a Model
Multicolor shading
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The random-color diagnostic shader
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Horizontal and vertical shaders
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Visual state analysis
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Die-line evaluation
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Conclusion
Next steps
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Goodbye
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Ex_Files_Alias_EssT.zip
(13.3 MB)