Introduction
Sub-D modeling for concept development
()
1. Getting Setup
Using the exercise files
()
Importing an image
()
Alias vs. subdivisions vs. Maya
()
2. Creating the F1 Handle
Defining the handle footprint: Extrude method
()
Defining the handle footprint: Retopology method
()
Extruding the handle footprint
()
Finishing the handle endcaps
()
Applying mirror and join to the handle
()
Fine-tuning details around the handle model
()
Reflecting the handle to create left- and right-hand parts
()
3. Creating the F1 Body
Defining the body footprint
()
Extruding the body footprint
()
Adding endcaps to the body
()
Reflecting the body to create left- and right-hand parts
()
Applying mirror and join command to the body
()
Creating the center pad
()
Creating the digital display
()
4. Creating the Buttons and Toggles
Creating the push buttons
()
Creating the toggle switch
()
Creating the rotary dial method, part 1
()
Creating the rotary dial method, part 2
()
Creating the ABC dials
()
5. Final Model Analysis
Working with layered shaders
()
Applying a simple layered shader
()
Forcing decals onto one side only
()
Adding logos to the F1 wheel body
()
Ex_Files_F1_Wheel_Autodesk_Alias_Subd.zip
(66.0 MB)