Introduction
Create high-quality 3D models and animations with Maya
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Maya system requirements
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Make the most of the exercise files
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Configuring Maya
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1. The Maya Interface
Overview of the Maya interface
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Working with files and Maya projects
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Navigation in Maya
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Configuring viewports
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Using the hotbox and marking menus
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Configuring workspaces
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Setting preferences
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Configuring plug-ins
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2. Selecting and Manipulating Objects
Selecting objects
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Using the Move tool
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Rotating and scaling
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Manipulating pivots
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Duplicating objects
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Understanding the Channel Box
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Working with the Attribute Editor
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Maintain accuracy with snapping
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3. Organizing Maya Scenes
Working with the Outliner
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Creating hierarchies
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Grouping objects
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Creating layers
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Hiding and showing objects
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4. Creating Polygonal Models
Creating polygonal objects
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Selecting polygonal components
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Using the Modeling Toolkit
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Component tags
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Using brush tools to sculpt meshes
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5. Modeling Polygonal Meshes
Setting up a reference
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Modeling against a reference
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Using the Extrude tools
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Smart Extrude
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Working with edge loops
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Bevel tools
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Combine and Separate
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Object history
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6. Additional Modeling Techniques
Object deformers
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Mirroring and merging components
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Smoothing surfaces
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Working with subdivision surfaces
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Boolean tools
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7. Working with Curves
Creating curves
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Modifying curves
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Extruding along a path
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8. Creating Materials
Basics of Maya rendering
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Standard surface materials
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Opacity and refraction
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Creating and applying maps
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Using bitmaps as textures
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Working with the Hypershade window
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Use Substance materials
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9. Applying Materials and Textures
Apply multiple materials to objects
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UV mapping polygonal objects
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Understanding the UV Editor
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Fine-tuning UVs
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10. Rendering in Arnold
Render settings
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Add and control light
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Arnold light types
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Image-based lightning and skydomes
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Using objects and lights
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Adding cameras
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Adding depth of field in Arnold
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Creating motion blur in Arnold
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Render view and final output
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11. Animating in Maya
Understanding the animation interface
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Animating objects using Set Key
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Modifying keys on the Timeline
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Modifying keys in the Graph Editor
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Using the Dope Sheet
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Creating animation cycles
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Animating objects along spline paths
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Visualizing animation
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Time slider bookmarks
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Draw on screen with Blue Pencil
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12. Working with External Data
Working with standard formats
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Setting up USD stages
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Creating variations in USD
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Ex_Files_Maya_2025_Essential_Training.zip
(744.6 MB)