Introduction
Welcome
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What you should know
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Using the exercise files
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1. Modeling the Hammer
Loading a background image
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Modeling the hammer head
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Modeling the handle
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Modeling the accessories
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Finishing the hammer
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2. UV Mapping the Hammer
UV mapping the hammer head
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UV mapping the handle
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UV mapping the accessories
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Finishing the UV map
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Organizing and testing the UV map
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3. Sculpting the Details
Creating a high-poly version
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The Multiresolution modifier
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The Sculpt Brush
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The Mask Brush
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The Anchor tool
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Creating fine details
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4. Baking and Applying the Textures
Preparing to bake the texture maps
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Baking the normal and ambient occlusion (AO) maps
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Importing and testing in Unity
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Conclusion
Conclusion and next steps
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Ex_Files_Blender_GameAsset.zip
(155.7 MB)