Introduction
Course overview
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Exercise files
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1. Unreal Engine Overview
Epic Games Launcher
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Creating a project
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The Unreal Engine interface
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Navigation
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Configuring viewports
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Organization in the Content Browser
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Customizing Unreal Engine
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2. Manipulating Objects
Projects and levels
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Selecting objects
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Manipulating objects
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Working with pivots
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Outliner and organization
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Duplicating objects
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3. Importing Assets
Importing assets with FBX
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Importing assets into a level
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Working with Datasmith
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Importing USD assets
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4. Refining Meshes
Using the Static Mesh Editor UI
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Skeletal meshes
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Optimization and levels of detail (LODs)
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Instancing geometry
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Modeling tools
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5. Materials
Applying materials
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Editing materials and instances
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Creating materials
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Editing material nodes
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Transparency effects
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Control parameters and instances
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6. Lighting and Rendering
Environmental lighting
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HDRI lighting and environments
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Discrete lights
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Volumes and postprocessing
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Atmospheric and fog effects
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7. Enhancing the Scene
Creating landscapes
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Adding foliage
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Fab and Quixel assets
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8. Interactivity
Adding a player
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Adding a Blueprint character
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Variant Manager to swap elements
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Trigger volumes to start animation
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9. Cinematics
Cinematic cameras
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Using Sequencer to animate cameras
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Exporting cinematics
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Ex_Files_Unreal_Engine_5_6_EssT.zip
(203.4 MB)