Introduction
User experience for non-designers
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1. What Is UX?
UX design overview
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Stage one: Research
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Stage two: Conceptualize
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Stage three: Design
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Stage four: Test
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Who does what?
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Accessibility matters
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2. Research: So Who Will Use It?
What will they do?
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Making a business case
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The role of the stakeholder
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What do we need to make this work?
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Who do we need to build it?
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Who will use it?
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How will they use it?
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How will they move through it?
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Finding problems and fixing them
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3. Conceptualize: So What Does It Look Like?
Overview of conceptualization techniques
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Sketching your ideas
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Task flow diagrams
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The infamous white board
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Content wireframe: Determining what goes where
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Building the bones with wireframes
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Digital wireframes
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The role of paper prototypes
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Testing and iteration
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Feedback and iteration
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4. Design: Here Is What It Really Looks Like
Imaging: Image formats
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The UI designer's role
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The medium-fidelity prototype
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The medium-fidelity toolbox
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Imaging: What's with all the Xs?
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The role of SVG
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Copywriting: Words make all the difference
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Feedback and iteration
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5. Design: The Design System
So what is color?
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Audio formats and content
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Video formats and streaming
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What is a design system?
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The role of typography
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The role of color
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Icons and icon tools
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Using design patterns
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Imaging tools and screen resolution
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6. Prototyping and User Testing
An overview of prototyping
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The disposable prototype
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Choosing a prototyping tool
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The role of motion in a prototype
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Why use prototype microinteractions?
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Refining microinteractions
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Overview of user testing
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Ex_Files_UX_for_Non_Designers.zip
(104 KB)