Introduction
Welcome
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Using the exercise files
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Prerequisites
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1. Where it All Begins, Storytelling, and Planning
Listen to the dialog clip and sketch it out
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Create a video for your reference
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Sketch out the animation framework
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2. Meet Arthur
Set up the Blender interface for character animation
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Get to know Arthur and how character rigs work
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Explore Arthur's face and how facial rigs work
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How to troubleshoot common errors in Blender
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3. Character Animation
Block out the character's key poses
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How to effectively apply the concept of timing
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Prepare the animation for viewing and sharing
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The importance of feedback
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Begin the rebuilding process
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4. Refine the Details
Tweak the body movements
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Adjust the appendages
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Manipulate the complex face with a few controls
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Work with the dialog to match the animation
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Clean up key frames with the Graph Editor
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Polish off the end result
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5. A Brief Overview of Render Settings in Blender
Use Cycles to render the final animation scene
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Effectively light the animation
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Final rendering and post-production
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6. And It Never Ends
Where to go from here
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Ex_Files_Finished_Char_Animation.zip
(773.5 MB)