Previous Episodes
Leveraging NURBS: Sampling
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Leveraging NURBS: UVW space
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Leveraging NURBS: Reparameterization
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Leveraging NURBS: Solving on plane
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Leveraging NURBS: Curves as math functions
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Leveraging NURBS: One-degree surfaces
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Leveraging NURBS: NURBS or meshes? Part 1
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Leveraging NURBS: NURBS or meshes? Part 2
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Leveraging NURBS: What is BREP?
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Leveraging NURBS: Alternatives to Boolean, part 1
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Leveraging NURBS: Alternatives to Boolean, part 2
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Leveraging NURBS: Alternatives to Boolean, Part 3
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Leveraging NURBS: Extracting planes from curves
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Leveraging NURBS: Extracting planes from surfaces
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Understanding offset directionality
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Offsetting variable curves consistently
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Offsetting polygons
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Equal spacing along a curve for linkages
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Paneling tools and NURBS sampling
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Breaking down the paneling tools
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Buildable 3D paneling
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Understanding unrolling in Grasshopper
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Scripting your own unroller
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Unfolding from scratch, part 1
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Unfolding from scratch, part 2
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Why data trees?
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Intentional data trees
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Installing plugins
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Fabrication: Ivy fundamentals
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Fabrication: Ivy for a multiple parts
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Fabrication: Ivy for fabrication
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OpenNest
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Pancake
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Human: Setting data
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Human: Getting data
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Anemone: Basics
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Anemone: Convex hull
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Anenome: Custom convex
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Intralattice
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Metahopper
()
Chromodoris
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Dealing with empty branches
()
Data trees as lists
()
Iteration instead of data trees
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Sorting inputs
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Sorted geometry to data tree
()
Data trees and scripting
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Data trees as a master index and ID
()
Vector intro
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Plane intro
()
Vector math, part 1
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Vector math, part 2
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Operating in different cartesian systems
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Operating in twisted spaces, NURBS systems
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Installing Crow
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Setting up training data in Crow
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Prep the neural network in Crow
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Apply the network to classify face parts
()
Using classification
()
Installing Wallacei
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Setting up Wallacei
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Wallacei goals
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Wallacei goal tuning
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Wallacei output
()
Weaverbird meshing
()
Mesh+ and mesh editing
()
NGon: Reciprocal
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NGon: Reciprocal 3D
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AXOLOTL: Conformal
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Opossum: Control
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AXOLOTL: Smooth branching
()
FlexHopper: Particles
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FlexHopper: Particles clean
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FlexHopper: Particles agitate
()
PhysX.GH: Stability
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PhysX.GH: Collision
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PhysX.GH: Catenary
()
Heteroptera: Network tools
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Heteroptera landscape
()
Why coding: C#
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Reading RhinoDoc
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Read object
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Write object
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Object types
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List inputs
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Data tree inputs
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Exporting geometry
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Reading CSV
()
Reading settings
()
Reading writing
()
ScriptParasite
()
Reduce mesh
()
Unfolding/unrolling initial
()
Unfolding/unrolling transform geometry
()
Change surface degree
()
Lowest possible degree (keep checking until it works)
()
Fit surface
()
Fit surface: Iterative to increase tolerance until it works
()
Running a batch
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Advanced batch processing
()
Understanding and reusing transformations
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Compounding and reversing transformations
()
Zebra
()
New in v7: Quad Remesh, part 1
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New in v7: Quad Remesh, part 2
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New in v7: Grasshopper Player, part 1
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New in v7: Grasshopper Player, part 2
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New in v7: Scripting, part 1
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New in v7: Scripting, part 2
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New in v7: SubD tools, part 1
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New in v7: SubD tools, part 2
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New in v7: SubD tools, part 3
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New in v7: Drafting, part 1
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New in v7: Drafting, part 2
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New in v7: Drafting, part 3
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New in v7: Drafting, part 4
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