Introduction
Learning Cinema 4D S22
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What does the S stand for?
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What you should know
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1. Getting Started and Key Concepts
Navigating the 3D viewport
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Moving objects in 3D
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Touring the Cinema 4D interface
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Null objects and the object hierarchy
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2. Create a Still Composition
Chapter overview
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Create parametric objects
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Change object attributes
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Deformers overview
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Modify objects with deformers
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Working with generators
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Use generators to modify objects
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Procedurally model a banana
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Complete the banana model
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Arrange objects to compose the frame
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Use composition helpers
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How lights work in 3D
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Light the scene
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Create and apply simple materials
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Create shiny and refractive materials
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Apply materials to selections
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Material projections and UV mapping
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UV unwrap the banana
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Create materials with textures
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Make finishing touches and render a still
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Ex_Files_Learning_Cinema_4D_S22.zip
(25.5 MB)