Introduction
Welcome
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What you should know
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How to use the exercise files
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1. Texture Basics
What is texture?
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Interview your objects
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2. UVs
UV basics in Maya
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UV workflows
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UV layouts
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To UV or not to UV?
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3. Textures in Maya and Photoshop
Review reference materials
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Remove shadows from the base texture
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Tile texture
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Texture scale
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Brick: Bump map
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Brick: Add final touches
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Brick: Begin coloring the wall
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Brick: Create spec roughness map
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Wood floor: Paint textures
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Wood floor: Create a normal map
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Wood floor: Specular highlights
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4. Textures in Mudbox
Review reference materials in Mudbox
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Bake hi-res details
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Leather: Grain paint textures
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Leather: Add cracks
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Leather: Final digital sculpting
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Leather: Block the color
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Leather: Color finalization
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Leather: Specular highlights
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Leather: Export texture maps
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Leather: Render texture maps
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5. Textures in Substance Painter
Prep your models
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Bake maps at base level
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Wall base: Color and metal
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Lamp base: Blocking
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Lamp base: Finalization
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Lamp shade: Blocking
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Light bulb: Texture channels
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Add a dusting effect
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Apply textures from Substance to Maya
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Ex_Files_Maya_Advanced_Texturing.zip
(8.0 GB)