Introduction
Welcome
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System requirements
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How to use the exercise files
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1. The Maya Interface
Overview of the Maya interface
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Work with files and Maya projects
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Navigating in Maya
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Configuring viewports
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Using the hotbox and marking menus
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Customizing the interface
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Using Maya workspaces
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2. Select and Manipulate Objects
Select objects
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Use the Move tool
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Rotate and scale
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Manipulate pivots
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Understanding the Channel Box
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Work with the Attribute Editor
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Reset and freeze transformations
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Snap objects
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Duplicate objects
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3. Organize Maya Scenes
Work with the Outliner
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Create hierarchies
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Group objects
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Understanding the Hypergraph
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Hide and show objects
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Create layers
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Work with selection masks
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4. Create Polygonal Models
Differences between NURBS and polygons
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Create polygonal objects
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Select polygonal components
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Using Soft Selection and Symmetry
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Combine and separate
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Boolean tools
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Using brush tools to sculpt meshes
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5. Model Polygonal Meshes
Set up reference
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Model against reference
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Work with edge loops
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Use the Extrude tool
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Mirror and merge components
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Use the Bevel tool
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Extrude along a path
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Use the Polygon Bridge tool
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Understanding Quad Draw
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6. Refine Polygonal Meshes
Use the Modeling Toolkit
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Smooth models and manage detail
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Work with subdivision surfaces
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Create creases in smooth surfaces
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Use Edge Flow to smooth geometry
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Manage object history
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7. NURBS Modeling Techniques
Understanding NURBS components
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NURBS primitives
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Use the NURBS curve tools
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Create radial surfaces with Revolve
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Use the NURBS Loft tool
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Open and close curves and surfaces
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Create shapes with the NURBS Planar action
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Use the NURBS Extrude tool
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8. Refine NURBS Models
Use isoparms to refine NURBS surfaces
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Extract NURBS curves from surfaces
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Create curves on a surface
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Project curves on surfaces
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Trim NURBS surfaces
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Convert NURBS to polygons
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9. Create Materials
Overview of Maya renderering
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Understanding the basic shader types
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Work with Arnold materials
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Opacity and refraction in Arnold
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Create and apply maps
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Use bitmaps as texture
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Work with the Hypershade window
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Create materials in Hypershade
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10. Apply Materials and Textures
Apply multiple materials to objects
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UV map polygonal objects
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Understanding the UV Editor
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Project textures on NURBS surfaces
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3D painting
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UV mapping complex objects
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Maintain UV scale
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11. Render in Maya
Render Settings menu
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Use Render View
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Maya lights and lighting types
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Understanding cameras
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Use the Light Editor
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Batch render animation
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Understanding Render Setup
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Use overrides in Render Setup
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12. Render in Arnold
Arnold render settings
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Arnold Render View
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Using Maya lights in Arnold
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Use Arnold area lights
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Use objects as lights
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Image-based lighting and skydomes
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Add depth of field in Arnold
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Create motion blur in Arnold
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Render animation in Arnold
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13. Animate in Maya
Understanding the animation interface
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Animate objects using Set Key
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Modify keys in the Graph Editor
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Modify keys in the Dope Sheet
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Create breakdown keys
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Animate objects along spline paths
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Visualize animation
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Use the Grease Pencil tool
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Create animation cycles
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Animation playback using Playblast
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Work with the Time Editor
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Create animations clips
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Ex_Files_Maya2018EssT_NF_Upd.zip
(247.8 MB)