Introduction
Welcome
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Using the exercise files
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Assumptions and model requirements
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1. Creating Stretchy Joints
Basic stretch theory
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Setting up the leg joints
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Measuring the joint chains
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Creating stretch using expressions
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Creating stretch in the Node Editor
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Finalizing leg chains
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2. Creating Stretchy Spines
Drawing the hip and spine joints
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Adding controllers to the hip and spine
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Adding spine stretch
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3. Setting Up FK/IK Switching
Basic FK/IK switching theory
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Setting up the joints and controllers
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Wiring up the FK/IK rig
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Adding in stretch
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Finalizing the arm
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4. Skinning and Blend Shapes
Manipulating faces with blend shapes
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Creating jaw controls with joints
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Skinning the character
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Adjusting skin weights
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5. Facial Rigging
Creating controls for facial animation
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Controlling eyelids
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Wiring custom sliders
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Wiring simple two-way controls
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Wiring complex two-way controls
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Rigging the eyes
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Controlling the teeth
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6. Testing
Cleaning up the rig
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Animating a simple test
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Ex_Files_RigCartoon_Maya.zip
(60.4 MB)