Introduction
Facial rigging from scratch with Maya
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Making the most of the exercise files
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1. Getting Started with Facial Rigging
Facial topology
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Prepping the model for rigging
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2. Creating Blend Shapes
Blend shape stategies
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Modeling mouth shapes
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Testing blend shapes
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Additional lip shapes
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Eyelid shapes
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Creating in-between shapes
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Extracting left and right shapes
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Connecting the blend shapes
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3. Joint and Skeleton Setup
Joint and skinning strategies
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Setting up the skeleton
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Getting the jaw pivot right
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Upper face joints
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Skinning the head
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Fine-tuning jaw deformation
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Upper face deformations
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4. Rigging the Head
Attaching hair and eyebrows
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Attaching teeth to jaw
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Using joints for eyes
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Creating spline controls
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Connecting head controls
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5. Rigging Eyes and Eyelids
Controlling eye direction
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Creating gaze control
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Connecting lower eyelid controls
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Connecting upper eyelid controls
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6. Setting Up Mouth Controls
Connecting the jaw control
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Creating mouth and lip control splines
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Rigging upper lip controls
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Rigging lower lip controls
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Multi-axis controls for smile and frown
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Finishing the multi-axis control
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7. Finishing the Rig
Controlling the cheeks
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Eyebrow setup
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Using clusters
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Testing the rig
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Ex_Files_Maya_Facial_Rigging.zip
(323.0 MB)