Introduction
Rig a character from scratch in Maya
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Make the most of the exercise files
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1. Getting Started
Rigs and interface design
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Basic rules of rigging
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Creating joints
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Rotation order and joint flipping
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Creating constraints
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Connections in the Node Editor
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Offset nodes
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Offset Parent Matrix
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2. Creating Skeletons
Setting up the character
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Drawing the leg chains
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Drawing the spine
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Adding ribs to the skeleton
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Positioning arm bones
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Creating hand skeletons
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Finalizing the skeleton
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3. Creating Leg and Foot Controls
Positioning the foot control splines
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Setting up IK leg chains
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Rigging the heel and toe controls
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Controlling the hip
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Controlling knee direction
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Organizing control rigs
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4. Creating Body Controls
Aligning the body controls
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Connecting body controls
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Setting up the spine controls
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Connecting spine controls
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Creating shoulder controls
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5. Creating FK and IK Controls
Understanding FK and IK rigging
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Creating control skeletons
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Constraining the control skeletons
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Connecting the main skeleton
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Creating floating controls
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Wiring up the FK and IK switch
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Hiding and showing controls
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6. Rigging Hands
Setting up offset nodes
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Setting up finger FK controls
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Creating custom attributes
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Getting the fingers to curl
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Controlling finger spread
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7. Skinning Characters
Preparing the skeleton for skinning
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Applying the skin modifier
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Adjusting skinning via paint weights
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Fine tuning weighting
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Mirroring weights
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Ex_Files_Maya_Character_Rigging.zip
(28.2 MB)