Introduction
Introducing the Bifrost Extension for Maya
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Prerequisites
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Using the exercise files
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1. Bifrost Basics
Understanding visual programming
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Appreciating proceduralism
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Conceptualizing the Bifrost framework
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Enabling Bifrost in the Plug-in Manager
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Loading a graph from the Bifrost Browser
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Analyzing a graph in the Graph Editor
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Navigating nested compounds
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2. Building in the Graph Editor
Creating a basic graph
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Installing a new compound in the user home directory
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Constructing a graph from compounds and other nodes
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Moving points in normal space
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Exposing Bifrost parameters in Maya
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Working with scene transforms
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Creating and publishing a compound
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3. Production with Bifrost
Converting Bifrost geometry to a Maya mesh
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Assigning a material reference from Maya
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Defining a material in the Bifrost Graph
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Preparing a simulation disk cache
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Writing a disk cache
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Rendering a Bifrost volume in Arnold
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Ex_Files_Maya_Bifrost_Extension.zip
(350 KB)