Introduction
Prototyping for non-designers
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1. Prototyping Introduction
Why prototype?
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What is a prototype?
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2. Prototypes
Wireframes can be prototypes
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The unsung paper prototype
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The static prototype
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The interactive prototype
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3. Prototyping Applications
The tools of prototyping
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Why Figma?
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Why Principle?
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Why UXPin?
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Why Penpot?
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4. Common Prototyping Techniques
Prototyping interactions
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Prototyping motion
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Prototyping web elements
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Prototyping components
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Ex_Files_Prototyping_Non_Designers.zip
(196.6 MB)