Introduction
Welcome
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What you should know before watching this course
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Using the exercise files
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1. Setting Up Our Substance Painter Project
Setting up a mesh for importing into Substance Painter, part 1
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Setting up a mesh for importing into Substance Painter, part 2
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Creating a new project
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Baking out some important maps
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Adding an opacity channel
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Adjusting the viewer settings
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2. Customizing Our Painter Tools
Importing custom bitmaps
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Using our own substances from Substance Designer
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Setting up custom tools
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3. Using Substances and Masks to Paint Our Object
Setting up the Worn Red paint group
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Adding our fill layers
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Using the Mask Builder for detail
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Using the ID channel pass to mask the group
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Masking the exposed metal sections
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Setting up and masking more painted metal
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Adding the metal and paint substances
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Creating the rubber
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Creating transparent glass
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Adding weathered plastic to the model
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4. Adding Unique Details with Stencils and Particles
Using the 3D view for decals
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Painting in the 2D view
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Setting up a particle brush
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Adding specific dirt with particles
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Adding dirt to the overall model
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Ex_Files_Substance_Painter_Petrol.zip
(292.1 MB)