Introduction
Understand and master the principles of great UI in VR using Unity
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What you should know
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How to use the exercise files
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1. Getting Set Up with Oculus
Download and install Unity
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Preparing Unity for Oculus
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Installing the Oculus SDK
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Set up the base scene
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Publishing to the Quest
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2. Heads-Up Display
VR UI overview
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Creating a simple canvas
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To the edge of vision
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Distance from the eye
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Occlusion strategy
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3. Reticle and Interaction
What is a reticle and why do you need it?
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Creating a simple reticle
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Reworking the HUD as a logging console
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Preparing the buttons
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Adding interaction to the console
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Customizing the reticle
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The usefulness of a ray pointer
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4. UI for the Whole Body
A true UI paradigm shift
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Setting up a palette
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Adding buttons to your palette
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Finishing up laying out the palette
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Adding visual fidelity functionality
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Sampling and antialiasing
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Haptic feedback
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5. VR Dialogs
Why worry about dialogs?
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Laying out the dialog
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Simple head tracking dialog setup
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Input masking
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Using an overlay to get attention
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Animating the overlay
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Adding animation to the dialog
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Reworking the dialog to fade in
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6. 2D UI in a 3D World
Getting around
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Adding a teleport marker
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A better occlusion strategy
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Updating the dialog animation with occlusion
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Mipmaps and filtering
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Putting a bow on it
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Ex_Files_1.zip
(748.5 MB)
Ex_Files_2.zip
(1.5 GB)
Ex_Files_3.zip
(2.2 GB)
Ex_Files_4.zip
(1.8 GB)
Ex_Files_5.zip
(2.6 GB)
Ex_Files_6.zip
(2.6 GB)