Introduction
Welcome
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Using the exercise files
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1. Planning and Preparation
Activating the Maya controls
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Maya controls overview
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Configuring user preferences
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Importing references
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Creating a primitive base
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Blocking out the environment
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Testing in Unity
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2. Modeling
Creating a modeling UI layout
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Configuring a preview camera
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Separating walls
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Blocking out the window wall
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Refining the window wall
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Detailing the window
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Creating a window ledge
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Duplicating the window wall
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Merging wall sections
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Fixing the floor
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Removing N-gons
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Sculpting floor detail
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Reducing polygons
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Creating a pipe prop
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Completing the pipe prop
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3. Unwrapping
Unwrapping a UV set
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Preparing for texture painting
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Configuring a painter brush
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Loading image textures
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Painting a base texture
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Saving textures
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Layer painting the floor
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Configuring layer blending
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Painting a detail layer
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Baking texture layers
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Baking ambient occlusion
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Configuring a cycles material
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Configuring a cycles sky material
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Building scene lighting
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Refining the environment material
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Baking a composite texture
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4. Texture Creation
Texture enhancing in Photoshop
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Exporting from Blender to Unity
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Unity project creation and asset importing
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Creating an environment material
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Creating a prop material
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Creating a skybox
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Adding a first-person controller
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Finalizing the project
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Conclusion
Moving forward
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Ex_Files_Blender_Interior_Environments.zip
(317.0 MB)