Introduction
Welcome
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Using the exercise files
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What you should know before watching this course
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Basic interface options and shortcuts in Blender
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1. Getting Started in Blender with the Base Mesh
Setting up image planes
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Blocking out the leg
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Adding the mirror modifier
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Adding edge loops and smoothing
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Blocking out the chest and hips
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Blocking out the arms
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Blocking in the back and neck
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Blocking out the hands and duplicate fingers
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Blocking out the hooves
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2. Using Retopo to Make a Low-Poly Head
Using Dyntopo in sculpting mode to make a base mesh on the head
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Using retopo to make the head base: Part 1
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Using retopo to make the head base: Part 2
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Adjusting the low-poly head mesh
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Adding horns to the character
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3. Sculpting the Character Forms
The multiresolution modifier
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Setting up the sculpt menu
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Laying down clay strips to define form in the body
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Sculpting the hands
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Finishing the hand and sculpting the head
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4. Creating the Lower Poly Version of the Character
Duplicating the mesh and creating low and high variations
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Reducing the polygon levels
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Cleaning up the scene
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Creating an accessory for the minotaur
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5. UV Unwrapping the Figure and Adding Materials
Using the Relax add-on script
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Overview of Blender unwrapping basics: Part 1
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Overview of Blender unwrapping basics: Part 2
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Combining the UV elements into one UV space
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6. Making the Normal Maps
Exporting the models
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Baking normal maps in xNormal
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Baking normals in Blender
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Applying normal maps
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7. Texture Paint
Overview of the texture paint mode and brushes
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Painting the figure base colors
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Painting the figure details
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Reviewing the final painting details
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Ex_Files_Blender_Game_Character.zip
(300.6 MB)