Introduction
Create high-quality 3D models and animations with Maya
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Maya system requirements
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Make the most of the exercise files
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Enable Arnold rendering
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1. The Maya Interface
Overview of the Maya interface
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Work with files and Maya projects
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Navigation in Maya
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Configure viewports
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Use the Hotbox and Marking menus
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Customize preferences
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Use Maya Workspaces
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2. Select and Manipulate Objects
Select objects
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Use the Move tool
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Rotate and scale
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Manipulate pivots
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Duplicate objects
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Understanding the Channel Box
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Work with the Attribute editor
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Reset and freeze transformations
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Snapping objects
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3. Organize Maya Scenes
Work with the Outliner
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Create hierarchies
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Group objects
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Understanding the Hypergraph
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Create layers
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Hide and show objects
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Work with selection masks
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Create Sets in the Outliner
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4. Create Polygonal Models
Create polygonal objects
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Extend polygonal objects
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Select polygonal components
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Use Soft Select and Symmetry
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Use Brush tools to sculpt meshes
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Use the Modeling Toolkit
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5. Modeling Polygonal Meshes
Set up reference
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Modeling against reference
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Use the Extrude tools
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Work with edge loops
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Combine and separate
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Welding components
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Mirror and merge components
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Use Polygon Bridge
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Use the Bevel tools
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6. Additional Modeling Techniques
Understanding Quad Draw
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Smoothing surfaces
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Work with subdivision surfaces
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Add creases to smooth surfaces
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Boolean tools
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Manage object history
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7. Work with Curves
Basics of NURBS curves
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Create curves
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Modify curves
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Extrude along a path
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8. Create Materials
Overview of Maya rendering
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Understanding the basic shader types
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Work with Arnold materials
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Opacity and refraction in Arnold
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Create and apply maps
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Using bitmaps as texture
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Work with the Hypershade window
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Create materials in Hypershade
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9. Apply Materials and Textures
Apply multiple materials to objects
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UV mapping polygonal objects
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Understanding the UV Editor
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UV mapping complex objects
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Maintain UV scale
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10. Render in Arnold
Render settings
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Basic Maya lights for Arnold
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Maya point lights
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Use Arnold area lights
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Use objects as lights
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Image-based lighting and skydomes
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Add cameras
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Add depth of field in Arnold
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Create motion blur in Arnold
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Render view and final output
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11. Animate in Maya
Modify keys in the Graph Editor
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Modify keys in the Dope Sheet
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Understanding the animation interface
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Animate objects using Set Key
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Modify keys on the Timeline
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Work with the Time Editor
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Animate objects along spline paths
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Create animation cycles
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Visualize animation
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Animation playback using Playblast
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Ex_Files_Maya_EssT.zip
(272.4 MB)