Introduction
Modo 2019 essentials
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1. Modo Introduction
Overview of the Modo interface
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The Modo layout
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Using tools in Modo
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Items vs. components
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2. 3D Workflow Quick Start
Creating a speaker 1: Building the enclosure
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Creating a speaker 2: Modeling the holes
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Creating a speaker 3: Modeling the mesh details, part 1
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Creating a speaker 4: Modelling the mesh details, part 2
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Creating a speaker 5: Assigning materials
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Creating a speaker 6: Lighting and materials
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Creating a speaker 7: Final render
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3. Concepts: What Makes Modo Different?
The Work Plane
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Action centers
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Falloffs
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Constraints
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Sculpting and painting tools
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4. Modeling Tools
Destructive vs. nondestructive
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Edge flow
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Adding edges and cutting
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Extruding and beveling
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Deformations
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Curves
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Backdrop items
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Duplication
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Selections
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5. Procedural Modeling
The mesh operations stack
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Merge Meshes
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Curve Fill
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Curve sweep
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Creating a spring
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MeshFusion
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6. UV Mapping
Understanding UV mapping workflow
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Unwrap and pack
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Projections
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Rectangle, cut, move, and sew
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Cut Map
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UV Relax tool
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7. Shading and Texturing
The Shader Tree, applying materials, and polygon tags
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Item masks and overrides
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Selecting materials
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PBR vs. Principled shader
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Mapping basics: Diffuse and bump
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Mapping walkthrough
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Procedural textures
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Displacement and normal maps
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Duplicating and instancing
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Preset Browser
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8. Lighting and Rendering
Understanding lighting and rendering
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CG lights
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HDR lighting
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Camera parameters
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Preview renderer
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Bucket rendering
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Render passes
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Advanced compositing techniques
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9. Rigging
Overview of the rigging process
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Locators
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Hierarchies
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Assigning commands
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User channels and the Schematic view
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Bones and deformers
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10. Duplication
Instances
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Replicators
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Deferred meshes
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11. Customizing the Interface
Slash and burn, collapsible panels, and color coding
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Workbench
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12. Project-Based Section
Setting up the project
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Creating the side panel
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Continuing the side panel
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Finishing the side panel
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Creating the control panel
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UV unwrapping the control panel
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Texturing the control panel
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Creating the rear of the control panel
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Creating the key bed
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Modeling the keyboard template
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Creating the black keys
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Creating the white keys
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Editing the white keys
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Duplicating the white keys
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Creating the dials
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Duplicating the dials
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Creating the switches
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Modeling the LED
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Assigning materials
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Setting up the camera and lighting
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Creating the wood texture
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Texturing the dials
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Texturing the LED
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Final shading and rendering
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Ex_Files_Modo_2019_Essential_Training.zip
(150.7 MB)