Introduction
                                    
                                        Modo 2019 essentials
                                            
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                                1. Modo Introduction
                                    
                                        Overview of the Modo interface
                                            
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                                        The Modo layout
                                            
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                                        Using tools in Modo
                                            
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                                        Items vs. components
                                            
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                                2. 3D Workflow Quick Start
                                    
                                        Creating a speaker 1: Building the enclosure
                                            
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                                        Creating a speaker 2: Modeling the holes
                                            
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                                        Creating a speaker 3: Modeling the mesh details, part 1
                                            
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                                        Creating a speaker 4: Modelling the mesh details, part 2
                                            
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                                        Creating a speaker 5: Assigning materials
                                            
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                                        Creating a speaker 6: Lighting and materials
                                            
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                                        Creating a speaker 7: Final render
                                            
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                                3. Concepts: What Makes Modo Different?
                                    
                                        The Work Plane
                                            
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                                        Action centers
                                            
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                                        Falloffs
                                            
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                                        Constraints
                                            
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                                        Sculpting and painting tools
                                            
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                                4. Modeling Tools
                                    
                                        Destructive vs. nondestructive
                                            
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                                        Edge flow
                                            
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                                        Adding edges and cutting
                                            
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                                        Extruding and beveling
                                            
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                                        Deformations
                                            
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                                        Curves
                                            
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                                        Backdrop items
                                            
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                                        Duplication
                                            
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                                        Selections
                                            
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                                5. Procedural Modeling
                                    
                                        The mesh operations stack
                                            
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                                        Merge Meshes
                                            
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                                        Curve Fill
                                            
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                                        Curve sweep
                                            
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                                        Creating a spring
                                            
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                                        MeshFusion
                                            
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                                6. UV Mapping
                                    
                                        Understanding UV mapping workflow
                                            
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                                        Unwrap and pack
                                            
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                                        Projections
                                            
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                                        Rectangle, cut, move, and sew
                                            
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                                        Cut Map
                                            
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                                        UV Relax tool
                                            
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                                7. Shading and Texturing
                                    
                                        The Shader Tree, applying materials, and polygon tags
                                            
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                                        Item masks and overrides
                                            
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                                        Selecting materials
                                            
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                                        PBR vs. Principled shader
                                            
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                                        Mapping basics: Diffuse and bump
                                            
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                                        Mapping walkthrough
                                            
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                                        Procedural textures
                                            
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                                        Displacement and normal maps
                                            
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                                        Duplicating and instancing
                                            
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                                        Preset Browser
                                            
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                                8. Lighting and Rendering
                                    
                                        Understanding lighting and rendering
                                            
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                                        CG lights
                                            
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                                        HDR lighting
                                            
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                                        Camera parameters
                                            
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                                        Preview renderer
                                            
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                                        Bucket rendering
                                            
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                                        Render passes
                                            
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                                        Advanced compositing techniques
                                            
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                                9. Rigging
                                    
                                        Overview of the rigging process
                                            
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                                        Locators
                                            
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                                        Hierarchies
                                            
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                                        Assigning commands
                                            
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                                        User channels and the Schematic view
                                            
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                                        Bones and deformers
                                            
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                                10. Duplication
                                    
                                        Instances
                                            
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                                        Replicators
                                            
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                                        Deferred meshes
                                            
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                                11. Customizing the Interface
                                    
                                        Slash and burn, collapsible panels, and color coding
                                            
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                                        Workbench
                                            
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                                12. Project-Based Section
                                    
                                        Setting up the project
                                            
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                                        Creating the side panel
                                            
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                                        Continuing the side panel
                                            
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                                        Finishing the side panel
                                            
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                                        Creating the control panel
                                            
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                                        UV unwrapping the control panel
                                            
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                                        Texturing the control panel
                                            
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                                        Creating the rear of the control panel
                                            
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                                        Creating the key bed
                                            
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                                        Modeling the keyboard template
                                            
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                                        Creating the black keys
                                            
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                                        Creating the white keys
                                            
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                                        Editing the white keys
                                            
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                                        Duplicating the white keys
                                            
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                                        Creating the dials
                                            
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                                        Duplicating the dials
                                            
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                                        Creating the switches
                                            
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                                        Modeling the LED
                                            
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                                        Assigning materials
                                            
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                                        Setting up the camera and lighting
                                            
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                                        Creating the wood texture
                                            
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                                        Texturing the dials
                                            
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                                        Texturing the LED
                                            
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                                        Final shading and rendering
                                            
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                                    Ex_Files_Modo_2019_Essential_Training.zip
                                    
                                        (150.7 MB)