Introduction
Welcome
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What you should know before watching this course
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Using the exercise files
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1. Getting Started with RenderMan for Maya
Background: RenderMan for Maya
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Lay of the land in RenderMan for Maya
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Your first render
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IT basics
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Your first render: Materials
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Your first render: IPR (Interactive Render Preview) vs. regular render and LocalQueue
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AOVs (arbitrary output variables)
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AOVs in Maya
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AOVs
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AOVs in the IPR window
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2. Rendering
Introduction to integrators
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Path tracer vs. VCM integrators: A technical breakdown
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Path tracer vs. VCM integrators: Diagrams
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Setting up a scene: Mesh lights
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Setting up an object as an emissive light
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Adding a glass material and tweaking its settings
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Comparing path tracer to VCM with glass and emissive
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Comparing the test renders
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Max Path Length
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First look at the still-life scene
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Max Path Length: Still life
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Max Samples and Pixel Variance
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Applying Pixel Variance to the still life
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BRDF (bidirectional reflectance distribution functions) vs. light samples
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3. Materials
PxrDisney BRDF overview
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PxrDisney vs. PxrLM materials
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Maya Material Viewer
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LM-layered materials overview
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LMDiffuse and Clear Coat
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The making of still-life renders
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Layering with LMLayer
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Glass shadowing examples
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Glass shadowing applied
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Tangent fields examples
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Tangent fields applied
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4. Lighting
Area light overview
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Area light, env light, and mesh light
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Conclusion
Next steps: Exercises to try and more advanced topics
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Ex_Files_Intro_Renderman.zip
(431.2 MB)