Introduction
Welcome
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Using the exercise files
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1. Creating the Main Bones and Functionality of the Body
Importing the mesh and setup of the scene environment
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Creating the root and spine bones
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Creating the neck, head, and leg bones
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Creating the leg IK (inverse kinematics)
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2. Creating the Bones and Functionality of the Foot
Creating the foot bones
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Creating the foot IK bones
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3. Creating the Bones and Functionality for the Arm and Hand
Creating the arm and hand bones
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Creating the arm IK bones
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4. Creating Custom Controller Shapes for the Bones
Creating controller shapes and assigning them to bones
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Modifying the rotation, position, and scale of controller shapes
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Creating custom controller shapes
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Creating custom controller shapes for the foot
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Duplicating the left arm and leg bones to the right side of the body
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5. Weighting the Mesh of the Body to the Rig
Initial weighting of the mesh to the bones
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Adjusting the weight painting of the mesh to the bones
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Ex_Files_Rig_Human_Blender.zip
(3.9 MB)