Introduction
Welcome
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Exercise files
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1. Unreal Engine 4 Quick Start
Using the Epic Games Launcher and creating a new project
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Organizing a UE4 project
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Overview of the UE4 interface
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Coordinates and navigation
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Engine settings
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Importing files
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Creating materials
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Adding a camera to a scene
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Creating keyframes with the Matinee Editor
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Playback and export
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Unit setup in Maya
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Unit setup in C4D
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2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry
Preparing and exporting your geometry as an FBX file in Maya 2016
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update New
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Preparing and exporting your geometry as an FBX file in C4D R17: Update New
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Preparing and exporting your geometry as an FBX file in C4D R17
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Creating your UE4 project
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Importing geometry into UE4
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Organizing and laying out your scene in UE4
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Export Maya camera and import into Matinee
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Export C4D camera
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Maya camera import
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C4D camera import
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Creating and assigning materials
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Creating and manipulating lights
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Adding a post-process volume
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Rendering
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3. Project 2: Graphic Scene with H Sport Animated Geometry
Preparing and exporting your geometry as an FBX file in Maya 2016
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Preparing and exporting your geometry as an FBX file in Maya 2016: Update New
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Preparing and exporting your geometry as an FBX file in C4D R17: Update New
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Preparing and exporting your geometry as an FBX file in C4D R17
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Creating your UE4 project
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Importing geometry into UE4
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Organizing and laying out your scene in UE4
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Export Maya camera and import into Matinee
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Exporting C4D camera
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Maya camera import
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C4D camera import
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Creating and assigning materials
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Creating and manipulating lights
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Adding atmosphere fog
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Adding a post-process volume
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Rendering
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4. Project 3: Working with Matinee Animated Geometry
Importing geometry into UE4
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Animating an object in Matinee
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Animating a camera in Matinee
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Creating and assigning materials
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Creating and manipulating lights
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Ex_Files_Realtime_Mograph_Unreal_Engine_4.zip
(620.4 MB)