Introduction
Welcome
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Why games?
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Exercise files
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1. Exploring Gamification
The elements of gamification
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Game thinking
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Games vs. gamification
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Games, gamification, and simulations
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Content gamification
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Structural gamification
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2. Gamification in Action: Three Case Studies
Gamification in sales training
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Gamification in retail training
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Gamification in the classroom
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3. Theory Behind the Practice
Scaffolding
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Self-determination theory
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Intrinsic and extrinsic motivation
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Spaced retrieval and practice
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Episodic memory
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4. Gamification Dynamics
Race and escape
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Collecting, acquiring, and allocating resources
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Mystery and discovery
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Strategy
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Constructing and creating
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Pattern recognition
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5. Elements of Gamification
Goals, rules, and objectives
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Conflict, competition, and cooperation
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Types of feedback
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Rewards and achievements
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Points, badges, and leaderboards
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Levels
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Storytelling
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Failure and replayability
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Scoring
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6. Implementing Gamification
Thinking like a game designer: Part one
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Thinking like a game designer: Part two
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Gamification in the classroom
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Gamification in elearning
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Conclusion
When to use gamification
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Next steps
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Ex_Files_Gamification.zip
(143 KB)