Introduction
Welcome
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What you should know
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Exercise files
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1. Getting Started in Simulation and Character FX
Hands-on with a simulation solver
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Principles of dynamics
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Dynamics in computer graphics
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How a spring-based cloth solver works
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2. Setting Up the Simulation World and Objects
Setting up a simulation test scene
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Nucleus: The simulation world
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nCloth: Let's talk collisions
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nCloth: Dynamic properties
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nCloth: Scaling relation
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Playful practice with primitives
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3. Understanding the Look and Feel of Fabrics and Soft Bodies
Reference materials
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Topology and the simulation results
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Designing with nCloth
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Master nCloth look and feel
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4. Creating a Physically Realistic Flag
Setting up the scene
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Setting up nCloth and nucleus
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Adding a constraint
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Tweaking the look of the flag
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Adding wind
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Freezing the simulation
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Importing Maya caches and playblast
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5. Production Challenges
Challenge: The most awesome pirate ship flag ever
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Solution: The most awesome pirate ship flag ever
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Challenge: Do the laundry
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Solution: Do the laundry
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Ex_Files_nCloth.zip
(10.7 MB)